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        <title>The Dead Parrot Shoppe's Wiki</title>
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        <dc:date>2012-02-01T13:56:46-04:00</dc:date>
        <dc:creator>baronm</dc:creator>
        <title>robots</title>
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        <description>The player in Perpetuum is loosely represented as the remote-control driver of a robot. Robots are generally classified according to their size first and nationality second, although in the case of Niani (industrial) robots, this convention is abandoned for the simple name “industrial.”</description>
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        <dc:date>2012-02-01T13:53:46-04:00</dc:date>
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        <description>Perpetuum

Character/Account Info

	*  Q: How many characters can I have on each account and how are extension points (EP) shared among them?
	*  A: You can have a maximum of 3 characters per account, and they all share the same EP pool.

	*  Q: How do I gain extension points (EP)?
	*  A: EP are accumulated (per account, not per character) at a rate of 1 per minute, as long as your account is active.</description>
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        <dc:date>2012-02-01T13:41:44-04:00</dc:date>
        <dc:creator>baronm</dc:creator>
        <title>extensions</title>
        <link>http://foom.electric-mayhem.org/wiki/extensions?rev=1328121704&amp;do=diff</link>
        <description>Extensions play a significant role in character development. Since an Agent character is a virtual form, personal development can only be possible through installed programs, or as they are officially called: extensions.

Every time you install a new extension, or upgrade an installed one, your remote-controlled avatar will be more professionalized in that activity. Learning a new ability is an instant act. You click on the install or upgrade button, you own the extension.</description>
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        <dc:date>2012-02-01T13:00:55-04:00</dc:date>
        <dc:creator>baronm</dc:creator>
        <title>getting_started</title>
        <link>http://foom.electric-mayhem.org/wiki/getting_started?rev=1328119255&amp;do=diff</link>
        <description>Some of the most critical choices you can make in the game are the very first mouse clicks you make.  Much like other MMOs, Perpetuum's character creation system dictate a large number of future activities you can do.  Therefore, it is critical that anyone making a character understand what they want to do in the game with this character.  Specialization is required or your character will be hampered in its ability to train new skills.</description>
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        <dc:date>2012-01-21T23:30:24-04:00</dc:date>
        <dc:creator>gremrod</dc:creator>
        <title>useful_new_player_information - [Trial Restrictions] </title>
        <link>http://foom.electric-mayhem.org/wiki/useful_new_player_information?rev=1327206624&amp;do=diff</link>
        <description>Many new players do not realize that bookmarks/waypoints can be exchanged (even if on a trial account.) Bring up the map screen as normal, right click on any bookmark/waypoint. Two options appear - choose “Send” and then the name of the friend to receive the bookmark. Note that the recipient must also have the sender on their friend list. If the friend-listing is not mutual, the bookmark will not appear, nor will a bookmark be sent to an offline player. The recipient of the bookmark will get an …</description>
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        <dc:date>2012-01-03T14:30:45-04:00</dc:date>
        <dc:creator>gremrod</dc:creator>
        <title>project_perpetuum_agent_training - [History] </title>
        <link>http://foom.electric-mayhem.org/wiki/project_perpetuum_agent_training?rev=1325619045&amp;do=diff</link>
        <description>Project Perpetuum Agent Training (PPAT) is a new corp to the Perpetuum MMO. 

It is our mission to help and train any new Agent with our proven experience in all areas of the Project Perpetuum. Our training will help new Agents with the Project Perpetuum terminal software and widget's used for day-to-day operations on the planet Nia.
We pride ourselves on making Agents better in all aspects beyond the basic tutorials offered by the Syndicate.
PPAT, making a better tomorrow on Nia and creating we…</description>
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        <dc:date>2012-01-03T14:23:45-04:00</dc:date>
        <dc:creator>gremrod</dc:creator>
        <title>corporations</title>
        <link>http://foom.electric-mayhem.org/wiki/corporations?rev=1325618625&amp;do=diff</link>
        <description>Corporations founded in Perpetuum can have a variety of goals and impacts, from market manipulation to territorial holding to simple raw mayhem. A list of these corporations follows.

----------

A

B

C

D

Dead Parrot Shoppe, The

E

F

G

H

I

J

K</description>
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        <dc:date>2011-10-31T08:32:52-04:00</dc:date>
        <dc:creator>mobios</dc:creator>
        <title>conglomerates</title>
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        <description>Conglomerates currently do not exist (May 27 2011) in Perpetuum, but there is an indication of its planned existence in the Agent Profile and Corporate Profile screens. If a cue is taken from the very similar game of Eve Online (and from the definition of a conglomerate) then this will represent an alliance of corporations, with some central monitoring and control structures, as well as the ability to share territorial conquests, rewards, and common communications.</description>
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